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» Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
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APVIS
2010
13 years 7 months ago
Volume exploration using ellipsoidal Gaussian transfer functions
This paper presents an interactive transfer function design tool based on ellipsoidal Gaussian transfer functions (ETFs). Our approach explores volumetric features in the statisti...
Yunhai Wang, Wei Chen, Guihua Shan, Tingxin Dong, ...
TVCG
2010
151views more  TVCG 2010»
13 years 4 months ago
Uncertainty-Aware Guided Volume Segmentation
—Although direct volume rendering is established as a powerful tool for the visualization of volumetric data, efficient and reliable feature detection is still an open topic. Us...
Jörg-Stefan Praßni, Timo Ropinski, Klau...
VIS
2004
IEEE
174views Visualization» more  VIS 2004»
14 years 7 months ago
A Graphics Hardware-Based Vortex Detection and Visualization System
Feature detection in flow fields is a well researched area, but practical application is often difficult due to the numerical complexity of the algorithms preventing interactive u...
Simon Stegmaier, Thomas Ertl
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 7 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...
CGF
2008
123views more  CGF 2008»
13 years 5 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo