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» FrameWire: a tool for automatically extracting interaction l...
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CHI
2010
ACM
13 years 8 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
DAC
1999
ACM
13 years 8 months ago
Test Generation for Gigahertz Processors Using an Automatic Functional Constraint Extractor
As the sizes of general and special purpose processors increase rapidly, generating high quality manufacturing tests which can be run at native speeds is becoming a serious proble...
Raghuram S. Tupuri, Arun Krishnamachary, Jacob A. ...
AIIDE
2009
13 years 4 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
RE
2004
Springer
13 years 9 months ago
RETNA: From Requirements to Testing in a Natural Way
Most problems in building and refining a system can be traced back to errors in requirements. Poorly organized requirements, most often in natural language are among the major ca...
Ravishankar Boddu, Lan Guo, Supratik Mukhopadhyay,...
AAAI
1997
13 years 5 months ago
Template-Based Information Mining from HTML Documents
Tools for mining information from data can create added value for the Internet. As the majority of electronic documents available over the network are in unstructured textual form...
Jane Yung-jen Hsu, Wen-tau Yih