Sciweavers

327 search results - page 1 / 66
» Framing Virtual Law
Sort
View
DIGRA
2005
Springer
13 years 10 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
TPCG
2003
IEEE
13 years 9 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 4 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
SI3D
1999
ACM
13 years 8 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
DGO
2007
133views Education» more  DGO 2007»
13 years 5 months ago
Law and governance and virtual worlds
This panel will survey the virtual world phenomena, introduce the governance issues that arise there and suggests why the digital government community can both contribute to virtu...
Ethan Katsh, Alan Gaitenby, Norman K. Sondheimer