Sciweavers

23 search results - page 2 / 5
» Frequency space environment map rendering
Sort
View
CG
1999
Springer
13 years 5 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
RT
2004
Springer
13 years 10 months ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...
GI
2008
Springer
13 years 6 months ago
Navigating Dynamically-Generated High Quality Maps on Tilt-Sensing Mobile Devices
Abstract: On mobile devices, navigating in high-resolution and high-density 2D information spaces, such as geographic maps, is a common and important task. In order to support this...
Sven G. Kratz, Michael Rohs
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
13 years 11 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
CGI
2004
IEEE
13 years 9 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...