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CVPR
2011
IEEE
13 years 19 days ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
HLK
2003
IEEE
13 years 9 months ago
Bayesian Reconstruction of 3D Shapes and Scenes From A Single Image
It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...
Feng Han, Song Chun Zhu
CVPR
2006
IEEE
14 years 6 months ago
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents...
Lingyun Liu, Gene Yu, George Wolberg, Siavash Zoka...
CVPR
2007
IEEE
14 years 6 months ago
Estimating Scale of a Scene from a Single Image Based on Defocus Blur and Scene Geometry
Using an imaging system in which the image plane can be tilted with respect to the optical axis of the lens, the image of a large-scale scene that appears to be a miniature to hum...
Takayuki Okatani, Koichiro Deguchi
BMVC
2002
13 years 6 months ago
The Geometry of Dynamic Scenes - On Coplanar and Convergent Linear Motions Embedded in 3D Static Scenes
In this paper, we consider structure and motion recovery for scenes consisting of static and dynamic features. More particularly, we consider a single moving uncalibrated camera o...
Adrien Bartoli