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» From 3D Scene Geometry to Human Workspace
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SI3D
2003
ACM
13 years 10 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
ECCV
2004
Springer
14 years 7 months ago
A Closed-Form Solution to Non-rigid Shape and Motion Recovery
Recovery of three dimensional (3D) shape and motion of non-static scenes from a monocular video sequence is important for applications like robot navigation and human computer inte...
Jing Xiao, Jinxiang Chai, Takeo Kanade
APGV
2004
ACM
145views Visualization» more  APGV 2004»
13 years 11 months ago
Conveying three-dimensional shape with texture
Studies have shown that although shading can give an image a ”natural” look and is an important shape cue, visual perception of surface shape from shading only is severely lim...
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrant...
VISUALIZATION
1999
IEEE
13 years 9 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...
SIGIR
1992
ACM
13 years 9 months ago
Bead: Explorations in Information Visualization
ct We describe work on the visualization of bibliographic data and, to aid in this task, the application of numerical techniques for multidimensional scaling. Many areas of scienti...
Matthew Chalmers, Paul Chitson