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GROUP
1999
ACM
13 years 10 months ago
Perspective layered visualization of collaborative workspaces
Visual shared workspaces will be always staying on users’ screens in the near future. Users will be moving frequently between their personal workspaces for personal and asynchro...
Hidekazu Shiozawa, Ken-ichi Okada, Yutaka Matsushi...
GIS
2000
ACM
13 years 9 months ago
The NASA Digital Earth Testbed
The goal of Digital Earth (www.digitalearth.gov) is to create a virtual representation of our planet that enables a person to explore and interact with the vast amounts of natural...
Jeff de La Beaujardière, Horace Mitchell, R...
GRAPHICSINTERFACE
2004
13 years 7 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...
GW
2003
Springer
310views Biometrics» more  GW 2003»
13 years 11 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CGF
2007
101views more  CGF 2007»
13 years 6 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...