Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
In our earlier work we have proposed using the declarative language DecSerFlow for modeling, analysis and enactment of processes in autonomous web services. DecSerFlow uses constra...
Maja Pesic, Dragan Bosnacki, Wil M. P. van der Aal...
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
This demo presents an extension of a declarative language for specifying data-intensive Web applications. We demonstrate a scenario extracted from a real-life application, the Web...
Marco Brambilla, Stefano Ceri, Sara Comai, Marco D...