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INFOSCALE
2006
ACM
13 years 11 months ago
A library of constructive skeletons for sequential style of parallel programming
Abstract— With the increasing popularity of parallel programming environments such as PC clusters, more and more sequential programmers, with little knowledge about parallel arch...
Kiminori Matsuzaki, Hideya Iwasaki, Kento Emoto, Z...
EUROPAR
2008
Springer
13 years 7 months ago
Co-design of Distributed Systems Using Skeleton and Autonomic Management Abstractions
nomic Management Abstractions M. Aldinucci1 , M. Danelutto1 , and P. Kilpatrick2 1 Dept. Computer Science, Univ. of Pisa, Italy 2 Dept. Computer Science, Queen's Univ. of Belf...
Marco Aldinucci, Marco Danelutto, Peter Kilpatrick
EAAI
2006
78views more  EAAI 2006»
13 years 5 months ago
Roboskeleton: An architecture for coordinating robot soccer agents
SkeletonAgent is an agent framework whose main feature is to integrate different artificial intelligent skills, like planning or learning, to obtain new behaviours in a multi-agen...
David Camacho, Fernando Fernández, Miguel A...
CPHYSICS
2007
138views more  CPHYSICS 2007»
13 years 5 months ago
UPIC: A framework for massively parallel particle-in-cell codes
The UCLA Parallel Particle-in-Cell (UPIC) Framework, is designed to provide trusted components for building a variety of parallel Particle-in-Cell (PIC) codes. It is based on the ...
Viktor K. Decyk
EUROPAR
2009
Springer
14 years 9 days ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...