Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...