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» From the gaming experience to the wider user experience
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ACII
2011
Springer
12 years 4 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
CHI
2009
ACM
14 years 5 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
CHI
2005
ACM
14 years 5 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
1994
ACM
13 years 8 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CRITICAL
2005
13 years 6 months ago
Critical perspectives on dependability: an older person's experience of assistive technology
This paper considers multiple meanings of dependability as part of a project investigating home based assistive and smart home technology for older people. It argues that because ...
Mark Blythe, Darren J. Reed, Peter C. Wright, Andr...