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PSYCHNOLOGY
2008
92views more  PSYCHNOLOGY 2008»
13 years 4 months ago
Experiences of Evaluating Presence in Augmented Realities
This paper presents an overview of a study of 24 people who used an augmented reality game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, i...
Rod McCall, Anne-Kathrin Braun
GLOBECOM
2009
IEEE
13 years 11 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey
CHI
2003
ACM
14 years 5 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
IMC
2010
ACM
13 years 2 months ago
Listen to me if you can: tracking user experience of mobile network on social media
Social media sites such as Twitter continue to grow at a fast pace. People of all generations use social media to exchange messages and share experiences of their life in a timely...
Tongqing Qiu, Junlan Feng, Zihui Ge, Jia Wang, Jun...
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
13 years 10 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger