Sciweavers

8 search results - page 1 / 2
» Full-body performance animation with Sequential Inverse Kine...
Sort
View
MIG
2009
Springer
13 years 11 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
CVGIP
2008
116views more  CVGIP 2008»
13 years 4 months ago
Full-body performance animation with Sequential Inverse Kinematics
Luis Unzueta, Manuel Peinado, Ronan Boulic, Angel ...
ACCV
2010
Springer
12 years 11 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco
CG
2011
Springer
12 years 8 months ago
A projected back-tracking line-search for constrained interactive inverse kinematics
Inverse kinematics is the problem of manipulating the pose of an articulated figure in order to achieve a desired goal disregarding inertia and forces. One can approach the probl...
Morten Engell-Nørregård, Kenny Erlebe...
WSC
2004
13 years 6 months ago
Practical 3D Animation of Multiply Articulated Construction Equipment
This paper presents research that led to the design and implementation of practical 3D animation methods to visualize multiply-articulated construction equipment in 3D animations ...
Vineet R. Kamat, Julio C. Martínez