We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
This paper presents a realtime music composition system based on a theme and variation approach. The system uses MIDI and allows up to sixteen instruments to play together. Each in...
Testing of embedded cores is very difficult in SOC (system-on-a-chip), since the core user may not know the gate level implementation of the core, and the controllability and obse...