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» GDESK: Game Discrete Event Simulation Kernel
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WSCG
2004
172views more  WSCG 2004»
13 years 5 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
CGI
2004
IEEE
13 years 7 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
PADS
1999
ACM
13 years 8 months ago
Scheduling Critical Channels in Conservative Parallel Discrete Event Simulation
This paper introduces the Critical Channel Traversing (CCTJ algorithm, a new scheduling algorithm for both sequential and parallel discrete event simulation. CCT is a general cons...
Xiao Zhonge, Brian Unger, Rob Simmonds, John G. Cl...
PADS
2000
ACM
13 years 8 months ago
Applying parallel discrete event simulation to network emulation
The simulation of wide area computer networks is one area where the benefits of parallel simulation have been clearly demonstrated. Here we present a description of a system that...
Rob Simmonds, Russell Bradford, Brian Unger
HIPC
2003
Springer
13 years 8 months ago
Performance Analysis of Blue Gene/L Using Parallel Discrete Event Simulation
High performance computers currently under construction, such as IBM’s Blue Gene/L, consisting of large numbers (64K) of low cost processing elements with relatively small local...
Ed Upchurch, Paul L. Springer, Maciej Brodowicz, S...