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CGF
2008
184views more  CGF 2008»
13 years 4 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
VMV
2004
208views Visualization» more  VMV 2004»
13 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
VISUALIZATION
2003
IEEE
13 years 9 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
14 years 5 months ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...
VC
2010
146views more  VC 2010»
13 years 2 months ago
View-dependent exploration of massive volumetric models on large-scale light field displays
We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, respon...
José Antonio Iglesias Guitián, Enric...