Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
In order to make direct volume rendering practicable convenient visualization options and data analysis tools have to be integrated. For example, direct rendering of semi-transpar...
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probebased volume rendering with data processing and computing. The dai...
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...