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CGF
2007
128views more  CGF 2007»
13 years 5 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
CLUSTER
2009
IEEE
13 years 3 months ago
Coordinating the use of GPU and CPU for improving performance of compute intensive applications
GPUs have recently evolved into very fast parallel co-processors capable of executing general purpose computations extremely efficiently. At the same time, multi-core CPUs evolutio...
George Teodoro, Rafael Sachetto Oliveira, Olcay Se...
FPL
2010
Springer
134views Hardware» more  FPL 2010»
13 years 3 months ago
GPU Versus FPGA for High Productivity Computing
Heterogeneous or co-processor architectures are becoming an important component of high productivity computing systems (HPCS). In this work the performance of a GPU based HPCS is c...
David Huw Jones, Adam Powell, Christos-Savvas Boug...
CORR
2007
Springer
114views Education» more  CORR 2007»
13 years 5 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
CLUSTER
2007
IEEE
13 years 5 months ago
Malleable applications for scalable high performance computing
Travis J. Desell, Kaoutar El Maghraoui, Carlos A. ...