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SIGGRAPH
1993
ACM
13 years 9 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
CVPR
2003
IEEE
13 years 11 months ago
ROD-TV: Reconstruction on Demand by Tensor Voting
A “graphics for vision” approach is proposed to address the problem of reconstruction from a large and imperfect data set: reconstruction on demand by tensor voting, or ROD-TV...
Wai-Shun Tong, Chi-Keung Tang
VISUALIZATION
2002
IEEE
13 years 10 months ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
CGF
2010
148views more  CGF 2010»
13 years 5 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CVPR
2010
IEEE
14 years 27 days ago
Consensus Photometric Stereo
This paper describes a photometric stereo method that works with a wide range of surface reflectances. Unlike previous approaches that assume simple parametric models such as Lam...
Tomoaki Higo, Yasuyuki Matsushita, Katsushi Ikeuch...