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GRAPHICSINTERFACE
2007
13 years 6 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
GRAPP
2008
13 years 6 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
ISVC
2007
Springer
13 years 10 months ago
Direct Extraction of Normal Mapped Meshes from Volume Data
Abstract. We describe a method of directly extracting a simplified contour surface along with detailed normal maps from volume data in one fast and integrated process. A robust du...
Mark Barry, Zoë J. Wood
ICASSP
2011
IEEE
12 years 8 months ago
Toward text message normalization: Modeling abbreviation generation
This paper describes a text normalization system for deletion-based abbreviations in informal text. We propose using statistical classifiers to learn the probability of deleting ...
Deana Pennell, Yang Liu
WSCG
2003
177views more  WSCG 2003»
13 years 6 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein