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CGF
2006
202views more  CGF 2006»
13 years 4 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
ICCS
2005
Springer
13 years 9 months ago
An Adaptive Collision Detection and Resolution for Deformable Objects Using Spherical Implicit Surface
A fast collision detection and resolution scheme is one of the key components for interactive simulation of deformable objects. It is particularly challenging to reduce the computa...
Sunhwa Jung, Min Hong, Min-Hyung Choi
GRAPHICSINTERFACE
2007
13 years 5 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
VMV
2004
118views Visualization» more  VMV 2004»
13 years 5 months ago
Contact Handling for Deformable Point-Based Objects
This paper presents an approach to collision detection and response for dynamically deforming pointbased objects. Both the volume of an object and its surface are represented by p...
Richard Keiser, Matthias Müller, Bruno Heidel...
CGF
2010
210views more  CGF 2010»
13 years 4 months ago
Fast and Scalable CPU/GPU Collision Detection for Rigid and Deformable Surfaces
We present a new hybrid CPU/GPU collision detection technique for rigid and deformable objects based on spatial subdivision. Our approach efficiently exploits the massive computat...
Simon Pabst, Artur Koch, Wolfgang Straßer