Sciweavers

5 search results - page 1 / 1
» GPU-based Fast Ray Casting for a Large Number of Metaballs
Sort
View
CGF
2008
165views more  CGF 2008»
13 years 4 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
CGF
2010
148views more  CGF 2010»
13 years 4 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
ICVGIP
2008
13 years 6 months ago
Ray Casting Deformable Models on the GPU
The GPUs pack high computation power and a restricted architecture into easily available hardware today. They are now used as computation co-processors and come with programming m...
Suryakant Patidar, P. J. Narayanan
IPPS
2003
IEEE
13 years 9 months ago
A Divided-Screenwise Hierarchical Compositing for Sort-Last Parallel Volume Rendering
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
Fumihiko Ino, Tomomitsu Sasaki, Akira Takeuchi, Ke...