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» Game Design Education: Integrating Computation and Culture
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SIGGRAPH
2003
ACM
13 years 10 months ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
CORR
2008
Springer
152views Education» more  CORR 2008»
13 years 5 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
CSEE
2000
Springer
13 years 9 months ago
Technology Transfer Issues for Formal Methods of Software Specification
Accurate and complete requirements specifications are crucial for the design and implementation of high-quality software. Unfortunately, the articulation and verification of softw...
Ken Abernethy, John C. Kelly, Ann E. Kelley Sobel,...
VIS
2006
IEEE
214views Visualization» more  VIS 2006»
14 years 6 months ago
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
The Network for Computational Nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online...
Wei Qiao, Michael McLennan, Rick Kennell, David...
ACSC
2005
IEEE
13 years 11 months ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston