Sciweavers

26 search results - page 2 / 6
» Game Design Guided by Visual Attention
Sort
View
HCI
2009
13 years 2 months ago
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
In complex human-machine systems, the human operator is often required to intervene to detect and solve problems. Given this increased reliance on the human in these critical human...
Brian F. Gore, Becky L. Hooey, Christopher D. Wick...
ICPR
2008
IEEE
13 years 11 months ago
Combined visual attention model for video sequences
The paper presents a model of visual attention combined with eye tracking to drive content-based retrieval of image data in order to facilitate understanding and development of ne...
Mariofanna G. Milanova, Stuart Harvey Rubin, Roume...
CHI
2004
ACM
14 years 5 months ago
Link colors guide a search
While much basic research exists on the effects of various visual properties on visual search, the application of such research to real-world tasks is lacking. The purpose of this...
Tim Halverson, Anthony J. Hornof
ARVLSI
1999
IEEE
162views VLSI» more  ARVLSI 1999»
13 years 9 months ago
Conjunction Search Using a 1-D, Analog VLSI-based, Attentional Search/Tracking Chip
The ability of animals to select a limited region of sensory space for scrutiny is an important factor in dealing with cluttered or complex sensory environments. Such an attention...
Timothy K. Horiuchi, Ernst Niebur
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 6 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...