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» Game Design Guided by Visual Attention
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VIS
2008
IEEE
172views Visualization» more  VIS 2008»
14 years 7 months ago
Color Design for Illustrative Visualization
Professional designers and artists are quite cognizant of the rules that guide the design of effective color palettes, from both aesthetic and attention-guiding points of view. In ...
Lujin Wang, Joachim Giesen, Kevin T. McDonnell, ...
ASSETS
2004
ACM
13 years 11 months ago
Accessibility designer: visualizing usability for the blind
These days, accessibility-related regulations and guidelines have been accelerating the improvement of Web accessibility. One of the accelerating factors is the development and de...
Hironobu Takagi, Chieko Asakawa, Kentarou Fukuda, ...
FDG
2009
ACM
14 years 23 days ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 8 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
IJHCI
2006
95views more  IJHCI 2006»
13 years 6 months ago
Problem Prioritization in Usability Evaluation: From Severity Assessments Toward Impact on Design
Severity assessments enable prioritization of problems encountered during usability evaluations and thereby provide a device for guiding the utilization of design resources. Howeve...
Morten Hertzum