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» Game Design as a Writing Course in the Liberal Arts
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ITICSE
2003
ACM
13 years 10 months ago
A media computation course for non-majors
Computing may well become considered an essential part of a liberal education, but introductory programming courses will not look like the way that they do today. Current CS1 cour...
Mark Guzdial
SIGCSE
2006
ACM
127views Education» more  SIGCSE 2006»
13 years 10 months ago
SNITCH: a software tool for detecting cut and paste plagiarism
Plagiarism of material from the Internet is a widespread and growing problem. Computer science students, and those in other science and engineering courses, can sometimes get away...
Sebastian Niezgoda, Thomas P. Way
EDUTAINMENT
2006
Springer
13 years 8 months ago
Trans-disciplinary Avenues in Education: Computing and Art
In this paper we report on an interdisciplinary course "Computing and Art" taught at the Sabanci University, Istanbul for the first time in fall of 2004. We also present...
Selim Balcisoy, Elif E. Ayiter
ETS
2000
IEEE
156views Hardware» more  ETS 2000»
13 years 4 months ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell
HT
2000
ACM
13 years 9 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson