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» Game Semantics and Subtyping
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FOIS
2006
13 years 7 months ago
A Dynamic Theory of Ontology
Natural languages are easy to learn by infants, they can express any thought that any adult might ever conceive, and they accommodate the limitations of human breathing rates and s...
John F. Sowa
CORR
2010
Springer
149views Education» more  CORR 2010»
13 years 6 months ago
Pebbling and Branching Programs Solving the Tree Evaluation Problem
We study restricted computation models related to the tree evaluation problem. The TEP was introduced in earlier work as a simple candidate for the (very) long term goal of separa...
Dustin Wehr
TASLP
2002
143views more  TASLP 2002»
13 years 5 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
JBCS
2010
152views more  JBCS 2010»
13 years 4 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
CC
2003
Springer
250views System Software» more  CC 2003»
13 years 11 months ago
Automatic Detection of Uninitialized Variables
vel Meta-Reasoning with Higher-Order Abstract Syntax Alberto Momigliano, Simon Ambler. A Normalisation Result for Higher-Order Calculi with Explicit Substitutions Eduardo Bonelli. ...
Thi Viet Nga Nguyen, François Irigoin, Cori...