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» Game State versus Play State: From DVDi Games to a Language ...
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DIGRA
2005
Springer
13 years 11 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
AAAI
2010
13 years 7 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
AIIDE
2008
13 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
AI
1999
Springer
13 years 5 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
ICML
2006
IEEE
14 years 6 months ago
Relational temporal difference learning
We introduce relational temporal difference learning as an effective approach to solving multi-agent Markov decision problems with large state spaces. Our algorithm uses temporal ...
Nima Asgharbeygi, David J. Stracuzzi, Pat Langley