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» Game design principles in everyday fitness applications
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UIST
2004
ACM
13 years 10 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
SAINT
2006
IEEE
13 years 11 months ago
Dynamic Configuration of Semantic-Based Service Provisioning to Portable Devices
Context-awareness is starting to emerge as a key driving principle for the design and provisioning of pervasive services in pervasive computing environments. Semantic languages se...
Antonio Corradi, Rebecca Montanari, Alessandra Ton...
ACMACE
2008
ACM
13 years 7 months ago
Mobile exergaming
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activi...
Carlos Garcia Wylie, Paul Coulton
INTERNET
2008
134views more  INTERNET 2008»
13 years 5 months ago
Multilanguage Programming
more abstractly to the tools, tactics, and techniques pertinent to each profession. Top basketball players know multiple ways to help their teams with scoring, passing, and defense...
Steve Vinoski
TEDU
2011
243views Education» more  TEDU 2011»
13 years 8 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf