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HUC
2005
Springer
13 years 11 months ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
INFOCOM
2006
IEEE
13 years 11 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
NETGAMES
2006
ACM
13 years 11 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
MIR
2010
ACM
217views Multimedia» more  MIR 2010»
13 years 11 months ago
Feature selection for content-based, time-varying musical emotion regression
In developing automated systems to recognize the emotional content of music, we are faced with a problem spanning two disparate domains: the space of human emotions and the acoust...
Erik M. Schmidt, Douglas Turnbull, Youngmoo E. Kim
CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 4 months ago
On the Fictitious Play and Channel Selection Games
—Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can...
Samir Medina Perlaza, Hamidou Tembine, Samson Lasa...