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» Games, Montage and the First Person Point of View
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JSAC
2007
189views more  JSAC 2007»
13 years 5 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...
APIN
2004
87views more  APIN 2004»
13 years 5 months ago
Supply Estimation Using Coevolutionary Genetic Algorithms in the Spanish Electrical Market
The price of electrical energy in Spain has not been regulated by the government since 1998, but determined by the supply from the generators in a competitive market, the so-called...
Enrique A. de la Cal Marín, Luciano S&aacut...
EDBT
2002
ACM
120views Database» more  EDBT 2002»
14 years 5 months ago
Hyperdatabases: Infrastructure for the Information Space
The amount of stored information is exploding while, at the same time, tools for accessing relevant information are rather under-developed. Usually, all users have a pre-defined vi...
Hans-Jörg Schek
CGF
2010
141views more  CGF 2010»
13 years 2 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
SIGMETRICS
2008
ACM
13 years 5 months ago
DRAM is plenty fast for wirespeed statistics counting
Per-flow network measurement at Internet backbone links requires the efficient maintanence of large arrays of statistics counters at very high speeds (e.g. 40 Gb/s). The prevailin...
Bill Lin, Jun (Jim) Xu