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» Games Where You Can Play Optimally Without Any Memory
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CONCUR
2005
Springer
13 years 10 months ago
Games Where You Can Play Optimally Without Any Memory
Abstract. Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, t...
Hugo Gimbert, Wieslaw Zielonka
TIT
2008
105views more  TIT 2008»
13 years 3 months ago
State Discrimination With Post-Measurement Information
We introduce a new state discrimination problem in which we are given additional information about the state after the measurement, or more generally, after a quantum memory bound ...
Manuel A. Ballester, Stephanie Wehner, Andreas Win...
GLOBECOM
2010
IEEE
13 years 2 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu
TCOM
2011
130views more  TCOM 2011»
12 years 11 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
STOC
2007
ACM
146views Algorithms» more  STOC 2007»
14 years 5 months ago
Playing games with approximation algorithms
In an online linear optimization problem, on each period t, an online algorithm chooses st S from a fixed (possibly infinite) set S of feasible decisions. Nature (who may be adve...
Sham M. Kakade, Adam Tauman Kalai, Katrina Ligett