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ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
13 years 11 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
HICSS
2002
IEEE
118views Biometrics» more  HICSS 2002»
13 years 10 months ago
Computer-Mediated and Face-to-Face Groups: Who Makes Riskier Decisions?
Although a significant body of research has focused on understanding the effect of media differences on group behaviors and processes, little is known about how media differences ...
Joseph S. Valacich, Saonee Sarker, Jamie Pratt, Mi...
HCI
2007
13 years 6 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone
ACL
2003
13 years 6 months ago
Towards a Model of Face-to-Face Grounding
We investigate the verbal and nonverbal means for grounding, and propose a design for embodied conversational agents that relies on both kinds of signals to establish common groun...
Yukiko I. Nakano, Gabe Reinstein, Tom Stocky, Just...
CSCW
2010
ACM
14 years 1 days ago
Receptionist or information kiosk: how do people talk with a robot?
The schema or mental structures that people apply towards other people has been shown to influence the way people cooperate with others. Schemas evoke behavioral scripts. In this ...
Min Kyung Lee, Sara B. Kiesler, Jodi Forlizzi