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» General Game Playing: Overview of the AAAI Competition
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ATAL
2007
Springer
13 years 11 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
AAAI
2010
13 years 6 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2007
13 years 7 months ago
Heuristic Evaluation Functions for General Game Playing
A general game playing program plays games that it has not previously encountered. A game manager program sends the game playing programs a description of a game’s rules and obj...
James Clune
AAAI
2012
11 years 7 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...