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ATAL
2003
Springer
13 years 10 months ago
Designing Self-Assembly for 2-Dimensional Building Blocks
In this paper we present a genetic algorithm-based approach towards designing self-assembling objects comprised of square smart blocks. Each edge of each block can have one of thr...
Ying Guo, Geoff Poulton, Philip Valencia, Geoff Ja...
AAAI
2006
13 years 6 months ago
The Impact of Balancing on Problem Hardness in a Highly Structured Domain
Random problem distributions have played a key role in the study and design of algorithms for constraint satisfaction and Boolean satisfiability, as well as in our understanding o...
Carlos Ansótegui, Ramón Béjar...
ACMACE
2005
ACM
13 years 10 months ago
Towards a cinematically enhanced narrative
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
Alejandro Ramírez
ACMACE
2007
ACM
13 years 9 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
AI
2000
Springer
13 years 5 months ago
Understanding dynamic scenes
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, und...
Antonio Chella, Marcello Frixione, Salvatore Gagli...