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» Generalized Mean-payoff and Energy Games
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CHARME
2005
Springer
94views Hardware» more  CHARME 2005»
13 years 10 months ago
Verifying Quantitative Properties Using Bound Functions
Abstract. We define and study a quantitative generalization of the traditional boolean framework of model-based specification and verification. In our setting, propositions have...
Arindam Chakrabarti, Krishnendu Chatterjee, Thomas...
SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
13 years 10 months ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
ACMACE
2007
ACM
13 years 9 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
PLDI
2005
ACM
13 years 11 months ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
PODC
2010
ACM
13 years 9 months ago
Finding mobile data under delay constraints with searching costs
A token is hidden in one of several boxes and then the boxes are locked. The probability of placing the token in each of the boxes is known. A searcher is looking for the token by...
Amotz Bar-Noy, Panagiotis Cheilaris, Yi Feng 0002,...