Sciweavers

21 search results - page 4 / 5
» Generalized Mean-payoff and Energy Games
Sort
View
CHARME
2005
Springer
94views Hardware» more  CHARME 2005»
13 years 11 months ago
Verifying Quantitative Properties Using Bound Functions
Abstract. We define and study a quantitative generalization of the traditional boolean framework of model-based specification and verification. In our setting, propositions have...
Arindam Chakrabarti, Krishnendu Chatterjee, Thomas...
SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
13 years 11 months ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
ACMACE
2007
ACM
13 years 10 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
PLDI
2005
ACM
13 years 11 months ago
Programming ad-hoc networks of mobile and resource-constrained devices
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
PODC
2010
ACM
13 years 10 months ago
Finding mobile data under delay constraints with searching costs
A token is hidden in one of several boxes and then the boxes are locked. The probability of placing the token in each of the boxes is known. A searcher is looking for the token by...
Amotz Bar-Noy, Panagiotis Cheilaris, Yi Feng 0002,...