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» Generalized solution concepts in games with possibly unaware...
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COR
2006
84views more  COR 2006»
13 years 5 months ago
Stability and interaction in flatline games
Starting from a given one-shot game played by a finite population of agents living in flatline, a circular or constrained grid structured by the classical definitions of neighborh...
Alexander Mehlmann
ATAL
2006
Springer
13 years 8 months ago
The communication complexity of coalition formation among autonomous agents
It is self-evident that in numerous Multiagent settings, selfish agents stand to benefit from cooperating by forming coalitions. Nevertheless, negotiating a stable distribution of...
Ariel D. Procaccia, Jeffrey S. Rosenschein
AGI
2008
13 years 6 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
COLT
2003
Springer
13 years 10 months ago
On-Line Learning with Imperfect Monitoring
We study on-line play of repeated matrix games in which the observations of past actions of the other player and the obtained reward are partial and stochastic. We define the Part...
Shie Mannor, Nahum Shimkin
INFOCOM
2007
IEEE
13 years 11 months ago
Non-Cooperative Multi-Radio Channel Allocation in Wireless Networks
— Channel allocation was extensively studied in the framework of cellular networks. But the emergence of new system concepts, such as cognitive radio systems, has brought this to...
Márk Félegyházi, Mario Cagalj...