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NETGAMES
2003
ACM
13 years 10 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
ACMACE
2007
ACM
13 years 6 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
ECSCW
2001
13 years 6 months ago
Reducing interference in single display groupware through transparency
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in conc...
Ana Zanella, Saul Greenberg
ATAL
2009
Springer
13 years 11 months ago
Computational aspects of Shapley's saddles
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
ATAL
2009
Springer
13 years 11 months ago
Leader-follower strategies for robotic patrolling in environments with arbitrary topologies
Game theoretic approaches to patrolling have become a topic of increasing interest in the very last years. They mainly refer to a patrolling mobile robot that preserves an environ...
Nicola Basilico, Nicola Gatti, Francesco Amigoni