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APVIS
2010
13 years 7 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
TVCG
2008
112views more  TVCG 2008»
13 years 5 months ago
Reconstruction of Cellular Biological Structures from Optical Microscopy Data
Developments in optical microscopy imaging have generated large high-resolution datasets that have spurred medical researchers to conduct investigations into mechanisms of disease,...
Kishore Mosaliganti, Lee Cooper, Richard Sharp, Ra...
CGF
2010
101views more  CGF 2010»
13 years 5 months ago
High Fidelity Scan Merging
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...
J. Digne, J.-M. Morel, N. Audfray, C. Lartigue
CGI
2004
IEEE
13 years 9 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
WSCG
2004
151views more  WSCG 2004»
13 years 7 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...