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» Generating Ambient Behaviors in Computer Role-Playing Games
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HCI
2007
13 years 6 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
ATAL
2010
Springer
13 years 6 months ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath
SIGGRAPH
2010
ACM
13 years 9 months ago
Filament-based smoke with vortex shedding and variational reconnection
Simulating fluids based on vortex filaments is highly attractive for the creation of special effects because it gives artists full control over the simulation using familiar too...
Steffen Weißmann, Ulrich Pinkall
AI
2010
Springer
13 years 3 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
ROBOCUP
1999
Springer
102views Robotics» more  ROBOCUP 1999»
13 years 9 months ago
A Method for Localization by Integration of Imprecise Vision and a Field Model
In recent years, many researchers in AI and Robotics pay attention to RoboCup, because robotic soccer games needs various techniques in AI and Robotics, such as navigation, behavi...
Kazunori Terada, Kouji Mochizuki, Atsushi Ueno, Hi...