Research in natural language generation promises significant advances in the ways in which we can make available the contents of underlying information sources. Most work in the f...
Robert Dale, Stephen J. Green, Maria Milosavljevic...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee
Many existing indexes on text work at the document granularity and are not effective in answering the class of queries where the desired answer is only a term or a phrase. In this...