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SIGGRAPH
1995
ACM
13 years 8 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
SAC
2008
ACM
13 years 4 months ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips
ISBI
2011
IEEE
12 years 8 months ago
3D segmentation of rodent brain structures using Active Volume Model with shape priors
Object boundary extraction is an important task in brain image analysis. Acquiring detailed 3D representations of the brain structures could improve the detection rate of diseases...
Shaoting Zhang, Junzhou Huang, Mustafa Gökhan...
CGF
2008
182views more  CGF 2008»
13 years 4 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
TOG
2008
107views more  TOG 2008»
13 years 4 months ago
Multiscale texture synthesis
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...