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STORYTELLING
2005
Springer
13 years 10 months ago
Generating Verbal and Nonverbal Utterances for Virtual Characters
Abstract. We introduce an approach to multimodal generation of verbal and nonverbal contributions for virtual characters in a multiparty dialogue scenario. This approach addresses ...
Benjamin Kempe, Norbert Pfleger, Markus Löcke...
AAAI
2007
13 years 7 months ago
The More the Merrier: Multi-Party Negotiation with Virtual Humans
The goal of the Virtual Humans Project at the University of Southern California’s Institute for Creative Technologies is to enrich virtual training environments with virtual hum...
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, ...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
13 years 11 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
ATAL
2010
Springer
13 years 6 months ago
Adaptive expressiveness: virtual conversational agents that can align to their interaction partner
Speakers in dialogue tend to adapt to each other by starting to use similar lexical items, syntactic structures, or gestures. This behaviour, called alignment, may serve important...
Hendrik Buschmeier, Kirsten Bergmann, Stefan Kopp
CA
2002
IEEE
13 years 10 months ago
Model-based Animation of Coverbal Gesture
Virtual conversational agents are supposed to combine speech with nonverbal modalities for intelligible and believeable utterances. However, the automatic synthesis of coverbal ge...
Stefan Kopp, Ipke Wachsmuth