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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 9 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
GIS
2007
ACM
14 years 6 months ago
High-level web service for 3D building information visualization and analysis
This paper presents an approach to visualize and analyze 3D building information models within virtual 3D city models. Building information models (BIMs) formalize and represent d...
Benjamin Hagedorn, Jürgen Döllner
ICCV
2009
IEEE
14 years 10 months ago
Learning Deformable Action Templates from Crowded Videos
In this paper, we present a Deformable Action Template (DAT) model that is learnable from cluttered real-world videos with weak supervisions. In our generative model, an action ...
Benjamin Yao, Song-Chun Zhu
PAMI
2007
101views more  PAMI 2007»
13 years 5 months ago
A Thousand Words in a Scene
— This paper presents a novel approach for visual scene modeling and classification, investigating the combined use of text modeling methods and local invariant features. Our wo...
Pedro Quelhas, Florent Monay, Jean-Marc Odobez, Da...
EMMCVPR
2007
Springer
13 years 9 months ago
An Automatic Portrait System Based on And-Or Graph Representation
Abstract. In this paper, we present an automatic human portrait system based on the And-Or graph representation. The system can automatically generate a set of life-like portraits ...
Feng Min, Jin-Li Suo, Song Chun Zhu, Nong Sang