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ICCBR
2005
Springer
13 years 10 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
AIIDE
2008
13 years 7 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
EUROGP
2009
Springer
143views Optimization» more  EUROGP 2009»
13 years 3 months ago
A Real-Time Evolutionary Object Recognition System
We have created a real-time evolutionary object recognition system. Genetic Programming is used to automatically search the space of possible computer vision programs guided throug...
Marc Ebner
AIPS
2007
13 years 7 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...