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GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
13 years 8 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 6 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GECCO
2005
Springer
153views Optimization» more  GECCO 2005»
13 years 10 months ago
Evolving neural network ensembles for control problems
In neuroevolution, a genetic algorithm is used to evolve a neural network to perform a particular task. The standard approach is to evolve a population over a number of generation...
David Pardoe, Michael S. Ryoo, Risto Miikkulainen
ACG
2003
Springer
13 years 10 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
ECAI
2008
Springer
13 years 6 months ago
Reinforcement Learning with Classifier Selection for Focused Crawling
Focused crawlers are programs that wander in the Web, using its graph structure, and gather pages that belong to a specific topic. The most critical task in Focused Crawling is the...
Ioannis Partalas, Georgios Paliouras, Ioannis P. V...