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IWANN
2007
Springer
13 years 11 months ago
Multiple Instance Learning with Genetic Programming for Web Mining
Abstract. The aim of this paper is to present a new tool of multiple instance learning which is designed using a grammar based genetic programming (GGP) algorithm. We study its app...
Amelia Zafra, Sebastián Ventura, Enrique He...
NIPS
1993
13 years 6 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 6 months ago
Genetic algorithms for mentor-assisted evaluation function optimization
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an approp...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...
BERTINORO
2005
Springer
13 years 11 months ago
Emergent Consensus in Decentralised Systems Using Collaborative Reinforcement Learning
Abstract. This paper describes the application of a decentralised coordination algorithm, called Collaborative Reinforcement Learning (CRL), to two different distributed system pr...
Jim Dowling, Raymond Cunningham, Anthony Harringto...
AI
1998
Springer
13 years 5 months ago
Model-Based Average Reward Reinforcement Learning
Reinforcement Learning (RL) is the study of programs that improve their performance by receiving rewards and punishments from the environment. Most RL methods optimize the discoun...
Prasad Tadepalli, DoKyeong Ok