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CVPR
2004
IEEE
14 years 7 months ago
A Fast Multigrid Implicit Algorithm for the Evolution of Geodesic Active Contours
Active contour models are among the most popular PDE-based tools in computer vision. In this paper we present a new algorithm for the fast evolution of geodesic active contours an...
George Papandreou, Petros Maragos
CGF
2010
218views more  CGF 2010»
13 years 5 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
IS4TH
2003
Springer
13 years 10 months ago
Haptic Simulation of a Tool in Contact with a Nonlinear Deformable Body
This paper presents a method to artificially re-create haptic feedback while moving and sliding an arbitrary virtual tool against a virtual deformable body with nonlinear elastic ...
Mohsen Mahvash, Vincent Hayward
VISUALIZATION
2002
IEEE
13 years 10 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
SMA
2008
ACM
286views Solid Modeling» more  SMA 2008»
13 years 5 months ago
Controlled field generation for quad-remeshing
Quadrangular remeshing of triangulated surfaces has received an increasing attention in recent years. A particularly elegant approach is the extraction of quads from the streamlin...
Oliver Schall, Rhaleb Zayer, Hans-Peter Seidel