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» Geometric compression for interactive transmission
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ICIP
2005
IEEE
14 years 7 months ago
Greedy non-linear approximation of the plenoptic function for interactive transmission of 3D scenes
We consider an interactive browsing environment, with greedy optimization of a current view, conditioned on the availability of previously transmitted information for other (possi...
Pietro Zanuttigh, Nicola Brusco, David Taubman, Gu...
ICMCS
2006
IEEE
269views Multimedia» more  ICMCS 2006»
13 years 11 months ago
A Real Time Interactive Dynamic Light Field Transmission System
The ability to interactively and seamlessly roam in the scenario while watching a video through IP network is an exciting visual experience. In this work, we implemented a 3D TV s...
Yebin Liu, Qionghai Dai, Wenli Xu
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
13 years 11 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
CGF
2010
109views more  CGF 2010»
13 years 5 months ago
Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces
With the rapid advancement of 3D scanning devices, large and complicated 3D shapes are becoming ubiquitous, and require large amount of resources to store and transmit them effici...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
13 years 10 months ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...